Vlissingen, NL · open to work
[ivaniliev]
ICT Student at HZ University of Applied Sciences. I build things that run in a browser and do something you can watch — a pond that keeps time, a drift racer with no assets, a racing AI that trains itself, and a workshop of tools for an agent I use every day.
selected work
all projects →the lab
Half of what I build is private.
A pixel-art surface where a model draws, looks at its own drawing and draws again. A 32×32 creature that lives in the corner of the window. A bell that tells you what a turn cost. The repositories stay closed — the work does not have to.
step inside →
how it got here
- 2012 start
Telerik Kids Academy
Eight years old and insufferable about wanting to make games, until my parents signed me up for programming classes. It started with C++ and competitive problems.
- 2014 school
JavaScript, and a lot of bad games
Moved to the then-new game development course and spent the next years writing small JavaScript games. Most of them live on dead hard drives and USB sticks now.
- 2015 school
The one that survived
A dragon game, committed a few days after the account was made. It is still here, and it is exactly as good as an eleven-year-old’s first repository should be.
- 2022 teach
Mentor at MindHub
Teaching five- to twelve-year-olds Scratch, logic and problem solving — games as the way into algorithmic thinking. I got hooked on this by teenagers who were paid to put up with me; getting to hook a room of kids the same way closed the loop, and it is still the most accomplished I have felt about a job.
- 2023 team
C#, .NET and other people’s deadlines
Programming classes in high school, a WPF desktop application and a railway companion app built with classmates — software that had to work for someone who was not me.
- 2025 work
BeaverWize and the steel company
A gamified water-conservation app on a SvelteKit + Express microservice stack, and an NDA Laravel application that replaced spreadsheets for one of the largest steel producers in Europe.
- 2026 solo
Games, a pond, an AI and a workshop
driftblock, Dewdrop Bend, ai-f1-racing and the dsh-works plugins — the year the projects stopped being assignments.
Looking for someone who ships?
I'm in my final stretch at HZ and open to work — an internship, a junior role, or a project that needs a pair of hands. The CV is above; the rest is one click away.